ControllerΒΆ
See also: How to manage controllers
In software design, a controller is an architectural component responsible for managing the flow of data and interactions within a system, and for mediating between different parts of the system. In Juju, it is defined in the same way, with the mention that:
It is set up via the boostrap process.
It refers to the initial controller unit as well as any units added later on (for machine clouds, for the purpose of high-availability).
It is responsible for implementing all the changes defined by a Juju user via a Juju client post-bootstrap.
It stores state in an internal MongoDB database.